Sve.LoadVectorUInt32ZeroExtendFirstFaulting Metodo

Definizione

Overload

Nome Descrizione
LoadVectorUInt32ZeroExtendFirstFaulting(Vector<Int64>, UInt32*)

svint64_t svldff1uw_s64(svbool_t pg, const uint32_t *base)

LDFF1W Zresult.D, Pg/Z, [Xbase, XZR, LSL #2]

LoadVectorUInt32ZeroExtendFirstFaulting(Vector<UInt64>, UInt32*)

svuint64_t svldff1uw_u64(svbool_t pg, const uint32_t *base)

LDFF1W Zresult.D, Pg/Z, [Xbase, XZR, LSL #2]

LoadVectorUInt32ZeroExtendFirstFaulting(Vector<Int64>, UInt32*)

Origine:
Sve.PlatformNotSupported.cs
Origine:
Sve.PlatformNotSupported.cs
Origine:
Sve.PlatformNotSupported.cs

svint64_t svldff1uw_s64(svbool_t pg, const uint32_t *base)

LDFF1W Zresult.D, Pg/Z, [Xbase, XZR, LSL #2]

public:
 static System::Numerics::Vector<long> LoadVectorUInt32ZeroExtendFirstFaulting(System::Numerics::Vector<long> mask, System::UInt32* address);
public static System.Numerics.Vector<long> LoadVectorUInt32ZeroExtendFirstFaulting(System.Numerics.Vector<long> mask, uint* address);
static member LoadVectorUInt32ZeroExtendFirstFaulting : System.Numerics.Vector<int64> * nativeptr<uint32> -> System.Numerics.Vector<int64>

Parametri

mask
Vector<Int64>
address
UInt32*

Valori restituiti

Si applica a

LoadVectorUInt32ZeroExtendFirstFaulting(Vector<UInt64>, UInt32*)

Origine:
Sve.PlatformNotSupported.cs
Origine:
Sve.PlatformNotSupported.cs
Origine:
Sve.PlatformNotSupported.cs

svuint64_t svldff1uw_u64(svbool_t pg, const uint32_t *base)

LDFF1W Zresult.D, Pg/Z, [Xbase, XZR, LSL #2]

public:
 static System::Numerics::Vector<System::UInt64> LoadVectorUInt32ZeroExtendFirstFaulting(System::Numerics::Vector<System::UInt64> mask, System::UInt32* address);
public static System.Numerics.Vector<ulong> LoadVectorUInt32ZeroExtendFirstFaulting(System.Numerics.Vector<ulong> mask, uint* address);
static member LoadVectorUInt32ZeroExtendFirstFaulting : System.Numerics.Vector<uint64> * nativeptr<uint32> -> System.Numerics.Vector<uint64>

Parametri

mask
Vector<UInt64>
address
UInt32*

Valori restituiti

Si applica a