Sve.LoadVectorUInt32ZeroExtendFirstFaulting Metodo
Definizione
Importante
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Overload
| Nome | Descrizione |
|---|---|
| LoadVectorUInt32ZeroExtendFirstFaulting(Vector<Int64>, UInt32*) |
svint64_t svldff1uw_s64(svbool_t pg, const uint32_t *base) LDFF1W Zresult.D, Pg/Z, [Xbase, XZR, LSL #2] |
| LoadVectorUInt32ZeroExtendFirstFaulting(Vector<UInt64>, UInt32*) |
svuint64_t svldff1uw_u64(svbool_t pg, const uint32_t *base) LDFF1W Zresult.D, Pg/Z, [Xbase, XZR, LSL #2] |
LoadVectorUInt32ZeroExtendFirstFaulting(Vector<Int64>, UInt32*)
- Origine:
- Sve.PlatformNotSupported.cs
- Origine:
- Sve.PlatformNotSupported.cs
- Origine:
- Sve.PlatformNotSupported.cs
svint64_t svldff1uw_s64(svbool_t pg, const uint32_t *base)
LDFF1W Zresult.D, Pg/Z, [Xbase, XZR, LSL #2]
public:
static System::Numerics::Vector<long> LoadVectorUInt32ZeroExtendFirstFaulting(System::Numerics::Vector<long> mask, System::UInt32* address);
public static System.Numerics.Vector<long> LoadVectorUInt32ZeroExtendFirstFaulting(System.Numerics.Vector<long> mask, uint* address);
static member LoadVectorUInt32ZeroExtendFirstFaulting : System.Numerics.Vector<int64> * nativeptr<uint32> -> System.Numerics.Vector<int64>
Parametri
- address
- UInt32*
Valori restituiti
Si applica a
LoadVectorUInt32ZeroExtendFirstFaulting(Vector<UInt64>, UInt32*)
- Origine:
- Sve.PlatformNotSupported.cs
- Origine:
- Sve.PlatformNotSupported.cs
- Origine:
- Sve.PlatformNotSupported.cs
svuint64_t svldff1uw_u64(svbool_t pg, const uint32_t *base)
LDFF1W Zresult.D, Pg/Z, [Xbase, XZR, LSL #2]
public:
static System::Numerics::Vector<System::UInt64> LoadVectorUInt32ZeroExtendFirstFaulting(System::Numerics::Vector<System::UInt64> mask, System::UInt32* address);
public static System.Numerics.Vector<ulong> LoadVectorUInt32ZeroExtendFirstFaulting(System.Numerics.Vector<ulong> mask, uint* address);
static member LoadVectorUInt32ZeroExtendFirstFaulting : System.Numerics.Vector<uint64> * nativeptr<uint32> -> System.Numerics.Vector<uint64>
Parametri
- address
- UInt32*