Soquetes

Soquetes são uma tecnologia de transferência de dados de baixo nível sobre a qual muitos protocolos de rede são implementados. Windows oferece classes de soquete TCP e UDP para aplicativos cliente-servidor ou ponto a ponto, se as conexões são de longa duração ou uma conexão estabelecida não é necessária.

Este tópico se concentra em como usar as classes de soquete do Windows que estão no namespace Windows.Networking.Sockets. Mas você também pode usar Windows Sockets 2 (Winsock) em um aplicativo Windows.

Note

como consequência do isolamento de rede, Windows não permite estabelecer uma conexão de soquete (Soquetes ou WinSock) entre dois aplicativos Windows em execução no mesmo computador; seja por meio do endereço de loopback local (127.0.0.1) ou especificando explicitamente o endereço IP local. Para obter detalhes sobre mecanismos pelos quais Windows aplicativos podem se comunicar entre si, consulte a comunicação entre aplicativos.

Criar um cliente e um servidor de soquete TCP básicos

Um soquete TCP (Protocolo de Controle de Transmissão) fornece transferências de dados de rede de baixo nível em qualquer direção para conexões de longa duração. Soquetes TCP são o recurso subjacente usado pela maioria dos protocolos de rede usados na Internet. Para demonstrar operações TCP básicas, o código de exemplo abaixo mostra um StreamSocket e um StreamSocketListener enviando e recebendo dados por TCP para formar um cliente e um servidor de eco.

Para começar com o menor número possível de partes móveis e evitar problemas de isolamento de rede para o presente, crie um novo projeto e coloque o cliente e o código do servidor abaixo no mesmo projeto.

Você precisará declarar uma funcionalidade de aplicativo em seu projeto. Abra o arquivo de origem do manifesto do pacote do aplicativo (o Package.appxmanifest arquivo) e, na guia Recursos, verifique Redes Privadas (Cliente &Servidor). É assim que fica na marcação Package.appxmanifest .

<Capability Name="privateNetworkClientServer" />

Em vez de privateNetworkClientServer, você pode usar internetClientServer se estiver se conectando pela internet. O StreamSocket e o StreamSocketListener precisam que um ou outros desses recursos de aplicativo sejam declarados.

Um cliente e um servidor de eco, que usam soquetes TCP

Construa um StreamSocketListener e comece a escutar conexões TCP de entrada. O evento StreamSocketListener.ConnectionReceived é gerado sempre que um cliente estabelece uma conexão com o StreamSocketListener.

Construa também um StreamSocket, estabeleça uma conexão com o servidor, envie uma solicitação e receba uma resposta.

Criar uma nova página chamada StreamSocketAndListenerPage. Coloque a marcação XAML em StreamSocketAndListenerPage.xaml e coloque o código imperativo dentro da classe StreamSocketAndListenerPage.

<Grid Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
    <Grid.RowDefinitions>
        <RowDefinition Height="Auto"/>
        <RowDefinition Height="*"/>
    </Grid.RowDefinitions>

    <StackPanel>
        <TextBlock Margin="9.6,0" Style="{StaticResource TitleTextBlockStyle}" Text="TCP socket example"/>
        <TextBlock Margin="7.2,0,0,0" Style="{StaticResource HeaderTextBlockStyle}" Text="StreamSocket &amp; StreamSocketListener"/>
    </StackPanel>

    <Grid Grid.Row="1">
        <Grid.RowDefinitions>
            <RowDefinition/>
            <RowDefinition/>
        </Grid.RowDefinitions>
        <Grid.ColumnDefinitions>
            <ColumnDefinition Width="*"/>
            <ColumnDefinition Width="*"/>
        </Grid.ColumnDefinitions>
        <TextBlock Margin="9.6" Style="{StaticResource SubtitleTextBlockStyle}" Text="client"/>
        <ListBox x:Name="clientListBox" Grid.Row="1" Margin="9.6"/>
        <TextBlock Grid.Column="1" Margin="9.6" Style="{StaticResource SubtitleTextBlockStyle}" Text="server"/>
        <ListBox x:Name="serverListBox" Grid.Column="1" Grid.Row="1" Margin="9.6"/>
    </Grid>
</Grid>
// Every protocol typically has a standard port number. For example, HTTP is typically 80, FTP is 20 and 21, etc.
// For this example, we'll choose an arbitrary port number.
static string PortNumber = "1337";

protected override void OnNavigatedTo(NavigationEventArgs e)
{
    this.StartServer();
    this.StartClient();
}

private async void StartServer()
{
    try
    {
        var streamSocketListener = new Windows.Networking.Sockets.StreamSocketListener();

        // The ConnectionReceived event is raised when connections are received.
        streamSocketListener.ConnectionReceived += this.StreamSocketListener_ConnectionReceived;

        // Start listening for incoming TCP connections on the specified port. You can specify any port that's not currently in use.
        await streamSocketListener.BindServiceNameAsync(StreamSocketAndListenerPage.PortNumber);

        this.serverListBox.Items.Add("server is listening...");
    }
    catch (Exception ex)
    {
        Windows.Networking.Sockets.SocketErrorStatus webErrorStatus = Windows.Networking.Sockets.SocketError.GetStatus(ex.GetBaseException().HResult);
        this.serverListBox.Items.Add(webErrorStatus.ToString() != "Unknown" ? webErrorStatus.ToString() : ex.Message);
    }
}

private async void StreamSocketListener_ConnectionReceived(Windows.Networking.Sockets.StreamSocketListener sender, Windows.Networking.Sockets.StreamSocketListenerConnectionReceivedEventArgs args)
{
    string request;
    using (var streamReader = new StreamReader(args.Socket.InputStream.AsStreamForRead()))
    {
        request = await streamReader.ReadLineAsync();
    }

    DispatcherQueue.TryEnqueue(() => this.serverListBox.Items.Add(string.Format("server received the request: \"{0}\"", request)));

    // Echo the request back as the response.
    using (Stream outputStream = args.Socket.OutputStream.AsStreamForWrite())
    {
        using (var streamWriter = new StreamWriter(outputStream))
        {
            await streamWriter.WriteLineAsync(request);
            await streamWriter.FlushAsync();
        }
    }

    DispatcherQueue.TryEnqueue(() => this.serverListBox.Items.Add(string.Format("server sent back the response: \"{0}\"", request)));

    sender.Dispose();

    DispatcherQueue.TryEnqueue(() => this.serverListBox.Items.Add("server closed its socket"));
}

private async void StartClient()
{
    try
    {
        // Create the StreamSocket and establish a connection to the echo server.
        using (var streamSocket = new Windows.Networking.Sockets.StreamSocket())
        {
            // The server hostname that we will be establishing a connection to. In this example, the server and client are in the same process.
            var hostName = new Windows.Networking.HostName("localhost");

            this.clientListBox.Items.Add("client is trying to connect...");

            await streamSocket.ConnectAsync(hostName, StreamSocketAndListenerPage.PortNumber);

            this.clientListBox.Items.Add("client connected");

            // Send a request to the echo server.
            string request = "Hello, World!";
            using (Stream outputStream = streamSocket.OutputStream.AsStreamForWrite())
            {
                using (var streamWriter = new StreamWriter(outputStream))
                {
                    await streamWriter.WriteLineAsync(request);
                    await streamWriter.FlushAsync();
                }
            }

            this.clientListBox.Items.Add(string.Format("client sent the request: \"{0}\"", request));

            // Read data from the echo server.
            string response;
            using (Stream inputStream = streamSocket.InputStream.AsStreamForRead())
            {
                using (StreamReader streamReader = new StreamReader(inputStream))
                {
                    response = await streamReader.ReadLineAsync();
                }
            }

            this.clientListBox.Items.Add(string.Format("client received the response: \"{0}\" ", response));
        }

        this.clientListBox.Items.Add("client closed its socket");
    }
    catch (Exception ex)
    {
        Windows.Networking.Sockets.SocketErrorStatus webErrorStatus = Windows.Networking.Sockets.SocketError.GetStatus(ex.GetBaseException().HResult);
        this.clientListBox.Items.Add(webErrorStatus.ToString() != "Unknown" ? webErrorStatus.ToString() : ex.Message);
    }
}
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Networking.Sockets.h>
#include <winrt/Windows.Storage.Streams.h>
#include <winrt/Microsoft.UI.Dispatching.h>
#include <winrt/Microsoft.UI.Xaml.Navigation.h>
#include <sstream>

using namespace winrt;
using namespace Windows::Foundation;
using namespace Windows::Storage::Streams;
using namespace Microsoft::UI::Dispatching;
using namespace Microsoft::UI::Xaml::Navigation;
...
private:
    Windows::Networking::Sockets::StreamSocketListener m_streamSocketListener;
    Windows::Networking::Sockets::StreamSocket m_streamSocket;

public:
    void OnNavigatedTo(NavigationEventArgs const& /* e */)
    {
        StartServer();
        StartClient();
    }

private:
    IAsyncAction StartServer()
    {
        try
        {
            // The ConnectionReceived event is raised when connections are received.
            m_streamSocketListener.ConnectionReceived({ this, &StreamSocketAndListenerPage::OnConnectionReceived });

            // Start listening for incoming TCP connections on the specified port. You can specify any port that's not currently in use.
            // Every protocol typically has a standard port number. For example, HTTP is typically 80, FTP is 20 and 21, etc.
            // For this example, we'll choose an arbitrary port number.
            co_await m_streamSocketListener.BindServiceNameAsync(L"1337");
            serverListBox().Items().Append(winrt::box_value(L"server is listening..."));
        }
        catch (winrt::hresult_error const& ex)
        {
            Windows::Networking::Sockets::SocketErrorStatus webErrorStatus{ Windows::Networking::Sockets::SocketError::GetStatus(ex.to_abi()) };
            serverListBox().Items().Append(webErrorStatus != Windows::Networking::Sockets::SocketErrorStatus::Unknown ? winrt::box_value(winrt::to_hstring((int32_t)webErrorStatus)) : winrt::box_value(winrt::to_hstring(ex.to_abi())));
        }
    }

    IAsyncAction OnConnectionReceived(Windows::Networking::Sockets::StreamSocketListener /* sender */, Windows::Networking::Sockets::StreamSocketListenerConnectionReceivedEventArgs args)
    {
        try
        {
            auto socket{ args.Socket() }; // Keep the socket referenced, and alive.
            DataReader dataReader{ socket.InputStream() };

            unsigned int bytesLoaded = co_await dataReader.LoadAsync(sizeof(unsigned int));

            unsigned int stringLength = dataReader.ReadUInt32();
            bytesLoaded = co_await dataReader.LoadAsync(stringLength);
            winrt::hstring request = dataReader.ReadString(bytesLoaded);

            serverListBox().DispatcherQueue().TryEnqueue([=]()
            {
                std::wstringstream wstringstream;
                wstringstream << L"server received the request: \"" << request.c_str() << L"\"";
                serverListBox().Items().Append(winrt::box_value(wstringstream.str().c_str()));
            });

            // Echo the request back as the response.
            DataWriter dataWriter{ socket.OutputStream() };
            dataWriter.WriteUInt32(request.size());
            dataWriter.WriteString(request);
            co_await dataWriter.StoreAsync();
            dataWriter.DetachStream();

            serverListBox().DispatcherQueue().TryEnqueue([=]()
            {
                std::wstringstream wstringstream;
                wstringstream << L"server sent back the response: \"" << request.c_str() << L"\"";
                serverListBox().Items().Append(winrt::box_value(wstringstream.str().c_str()));
            });

            m_streamSocketListener = nullptr;

            serverListBox().DispatcherQueue().TryEnqueue([=]()
            {
                serverListBox().Items().Append(winrt::box_value(L"server closed its socket"));
            });
        }
        catch (winrt::hresult_error const& ex)
        {
            Windows::Networking::Sockets::SocketErrorStatus webErrorStatus{ Windows::Networking::Sockets::SocketError::GetStatus(ex.to_abi()) };
            serverListBox().DispatcherQueue().TryEnqueue([=]()
            {
                serverListBox().Items().Append(webErrorStatus != Windows::Networking::Sockets::SocketErrorStatus::Unknown ? winrt::box_value(winrt::to_hstring((int32_t)webErrorStatus)) : winrt::box_value(winrt::to_hstring(ex.to_abi())));
            });
        }
    }

    IAsyncAction StartClient()
    {
        try
        {
            // Establish a connection to the echo server.

            // The server hostname that we will be establishing a connection to. In this example, the server and client are in the same process.
            Windows::Networking::HostName hostName{ L"localhost" };

            clientListBox().Items().Append(winrt::box_value(L"client is trying to connect..."));

            co_await m_streamSocket.ConnectAsync(hostName, L"1337");
            clientListBox().Items().Append(winrt::box_value(L"client connected"));

            // Send a request to the echo server.
            DataWriter dataWriter{ m_streamSocket.OutputStream() };
            winrt::hstring request{ L"Hello, World!" };
            dataWriter.WriteUInt32(request.size());
            dataWriter.WriteString(request);

            co_await dataWriter.StoreAsync();

            std::wstringstream wstringstream;
            wstringstream << L"client sent the request: \"" << request.c_str() << L"\"";
            clientListBox().Items().Append(winrt::box_value(wstringstream.str().c_str()));

            co_await dataWriter.FlushAsync();
            dataWriter.DetachStream();

            // Read data from the echo server.
            DataReader dataReader{ m_streamSocket.InputStream() };
            unsigned int bytesLoaded = co_await dataReader.LoadAsync(sizeof(unsigned int));
            unsigned int stringLength = dataReader.ReadUInt32();
            bytesLoaded = co_await dataReader.LoadAsync(stringLength);
            winrt::hstring response{ dataReader.ReadString(bytesLoaded) };

            wstringstream.str(L"");
            wstringstream << L"client received the response: \"" << response.c_str() << L"\"";
            clientListBox().Items().Append(winrt::box_value(wstringstream.str().c_str()));

            m_streamSocket = nullptr;

            clientListBox().Items().Append(winrt::box_value(L"client closed its socket"));
        }
        catch (winrt::hresult_error const& ex)
        {
            Windows::Networking::Sockets::SocketErrorStatus webErrorStatus{ Windows::Networking::Sockets::SocketError::GetStatus(ex.to_abi()) };
            serverListBox().Items().Append(webErrorStatus != Windows::Networking::Sockets::SocketErrorStatus::Unknown ? winrt::box_value(winrt::to_hstring((int32_t)webErrorStatus)) : winrt::box_value(winrt::to_hstring(ex.to_abi())));
        }
    }
#include <ppltasks.h>
#include <sstream>
...
using namespace Windows::Foundation;
using namespace Windows::Storage::Streams;
using namespace Windows::UI::Core;
using namespace Windows::UI::Xaml::Navigation;
...
private:
    Windows::Networking::Sockets::StreamSocketListener^ streamSocketListener;
    Windows::Networking::Sockets::StreamSocket^ streamSocket;

protected:
    virtual void OnNavigatedTo(NavigationEventArgs^ e) override
    {
        this->StartServer();
        this->StartClient();
    }

private:
    void StartServer()
    {
        try
        {
            this->streamSocketListener = ref new Windows::Networking::Sockets::StreamSocketListener();

            // The ConnectionReceived event is raised when connections are received.
            streamSocketListener->ConnectionReceived += ref new TypedEventHandler<Windows::Networking::Sockets::StreamSocketListener^, Windows::Networking::Sockets::StreamSocketListenerConnectionReceivedEventArgs^>(this, &StreamSocketAndListenerPage::StreamSocketListener_ConnectionReceived);

            // Start listening for incoming TCP connections on the specified port. You can specify any port that's not currently in use.
            // Every protocol typically has a standard port number. For example, HTTP is typically 80, FTP is 20 and 21, etc.
            // For this example, we'll choose an arbitrary port number.
            Concurrency::create_task(streamSocketListener->BindServiceNameAsync(L"1337")).then(
                [=]
            {
                this->serverListBox->Items->Append(L"server is listening...");
            });
        }
        catch (Platform::Exception^ ex)
        {
            Windows::Networking::Sockets::SocketErrorStatus webErrorStatus = Windows::Networking::Sockets::SocketError::GetStatus(ex->HResult);
            this->serverListBox->Items->Append(webErrorStatus.ToString() != L"Unknown" ? webErrorStatus.ToString() : ex->Message);
        }
    }

    void StreamSocketListener_ConnectionReceived(Windows::Networking::Sockets::StreamSocketListener^ sender, Windows::Networking::Sockets::StreamSocketListenerConnectionReceivedEventArgs^ args)
    {
        try
        {
            auto dataReader = ref new DataReader(args->Socket->InputStream);

            Concurrency::create_task(dataReader->LoadAsync(sizeof(unsigned int))).then(
                [=](unsigned int bytesLoaded)
            {
                unsigned int stringLength = dataReader->ReadUInt32();
                Concurrency::create_task(dataReader->LoadAsync(stringLength)).then(
                    [=](unsigned int bytesLoaded)
                {
                    Platform::String^ request = dataReader->ReadString(bytesLoaded);
                    this->Dispatcher->RunAsync(CoreDispatcherPriority::Normal, ref new DispatchedHandler(
                        [=]
                    {
                        std::wstringstream wstringstream;
                        wstringstream << L"server received the request: \"" << request->Data() << L"\"";
                        this->serverListBox->Items->Append(ref new Platform::String(wstringstream.str().c_str()));
                    }));

                    // Echo the request back as the response.
                    auto dataWriter = ref new DataWriter(args->Socket->OutputStream);
                    dataWriter->WriteUInt32(request->Length());
                    dataWriter->WriteString(request);
                    Concurrency::create_task(dataWriter->StoreAsync()).then(
                        [=](unsigned int)
                    {
                        dataWriter->DetachStream();

                        this->Dispatcher->RunAsync(CoreDispatcherPriority::Normal, ref new DispatchedHandler(
                            [=]()
                        {
                            std::wstringstream wstringstream;
                            wstringstream << L"server sent back the response: \"" << request->Data() << L"\"";
                            this->serverListBox->Items->Append(ref new Platform::String(wstringstream.str().c_str()));
                        }));

                        delete this->streamSocketListener;
                        this->streamSocketListener = nullptr;

                        this->Dispatcher->RunAsync(CoreDispatcherPriority::Normal, ref new DispatchedHandler([=]() {this->serverListBox->Items->Append(L"server closed its socket"); }));
                    });
                });
            });
        }
        catch (Platform::Exception^ ex)
        {
            Windows::Networking::Sockets::SocketErrorStatus webErrorStatus = Windows::Networking::Sockets::SocketError::GetStatus(ex->HResult);
            this->Dispatcher->RunAsync(CoreDispatcherPriority::Normal, ref new DispatchedHandler([=]() {this->serverListBox->Items->Append(webErrorStatus.ToString() != L"Unknown" ? webErrorStatus.ToString() : ex->Message); }));
        }
    }

    void StartClient()
    {
        try
        {
            // Create the StreamSocket and establish a connection to the echo server.
            this->streamSocket = ref new Windows::Networking::Sockets::StreamSocket();

            // The server hostname that we will be establishing a connection to. In this example, the server and client are in the same process.
            auto hostName = ref new Windows::Networking::HostName(L"localhost");

            this->clientListBox->Items->Append(L"client is trying to connect...");

            Concurrency::create_task(this->streamSocket->ConnectAsync(hostName, L"1337")).then(
                [=](Concurrency::task< void >)
            {
                this->clientListBox->Items->Append(L"client connected");

                // Send a request to the echo server.
                auto dataWriter = ref new DataWriter(this->streamSocket->OutputStream);
                auto request = ref new Platform::String(L"Hello, World!");
                dataWriter->WriteUInt32(request->Length());
                dataWriter->WriteString(request);

                Concurrency::create_task(dataWriter->StoreAsync()).then(
                    [=](Concurrency::task< unsigned int >)
                {
                    std::wstringstream wstringstream;
                    wstringstream << L"client sent the request: \"" << request->Data() << L"\"";
                    this->clientListBox->Items->Append(ref new Platform::String(wstringstream.str().c_str()));

                    Concurrency::create_task(dataWriter->FlushAsync()).then(
                        [=](Concurrency::task< bool >)
                    {
                        dataWriter->DetachStream();

                        // Read data from the echo server.
                        auto dataReader = ref new DataReader(this->streamSocket->InputStream);
                        Concurrency::create_task(dataReader->LoadAsync(sizeof(unsigned int))).then(
                            [=](unsigned int bytesLoaded)
                        {
                            unsigned int stringLength = dataReader->ReadUInt32();
                            Concurrency::create_task(dataReader->LoadAsync(stringLength)).then(
                                [=](unsigned int bytesLoaded)
                            {
                                Platform::String^ response = dataReader->ReadString(bytesLoaded);
                                this->Dispatcher->RunAsync(CoreDispatcherPriority::Normal, ref new DispatchedHandler(
                                    [=]
                                {
                                    std::wstringstream wstringstream;
                                    wstringstream << L"client received the response: \"" << response->Data() << L"\"";
                                    this->clientListBox->Items->Append(ref new Platform::String(wstringstream.str().c_str()));

                                    delete this->streamSocket;
                                    this->streamSocket = nullptr;

                                    this->clientListBox->Items->Append(L"client closed its socket");
                                }));
                            });
                        });
                    });
                });
            });
        }
        catch (Platform::Exception^ ex)
        {
            Windows::Networking::Sockets::SocketErrorStatus webErrorStatus = Windows::Networking::Sockets::SocketError::GetStatus(ex->HResult);
            this->serverListBox->Items->Append(webErrorStatus.ToString() != L"Unknown" ? webErrorStatus.ToString() : ex->Message);
        }
    }

Referências a StreamSockets em continuações de PPL C++ (aplica-se a C++/CX, principalmente)

Note

Se você usar coroutines C++/WinRT e passar parâmetros por valor, esse problema não se aplicará. Para obter recomendações de passagem de parâmetro, consulte Simultaneidade e operações assíncronas com C++/WinRT.

Um StreamSocket permanece vivo desde que haja uma leitura/gravação ativa em seu fluxo de entrada/saída (vamos usar, por exemplo, o manipulador de eventos StreamSocketListenerConnectionReceivedEventArgs.Socket ao qual você tem acesso no manipulador de eventos StreamSocketListener.ConnectionReceived ). Quando você chama DataReader.LoadAsync (ou ReadAsync/WriteAsync/StoreAsync), isso mantém uma referência ao soquete (por meio do fluxo de entrada do soquete) até que o manipulador de eventos Concluído (se houver) do LoadAsync seja executado.

A Biblioteca de Padrões Paralelos (PPL) não agenda continuações de tarefa inline por padrão. Em outras palavras, adicionar uma tarefa de continuação (com task::then()) não garante que a tarefa de continuação será executada em linha no manipulador de conclusão.

void StreamSocketListener_ConnectionReceived(Windows::Networking::Sockets::StreamSocketListener^ sender, Windows::Networking::Sockets::StreamSocketListenerConnectionReceivedEventArgs^ args)
{
    auto dataReader = ref new DataReader(args->Socket->InputStream);
    Concurrency::create_task(dataReader->LoadAsync(sizeof(unsigned int))).then(
        [=](unsigned int bytesLoaded)
    {
        // Work in here isn't guaranteed to execute inline as the completion handler of the LoadAsync.
    });
}

Da perspectiva do StreamSocket, o manipulador de conclusão termina de ser executado (e o soquete pode ser descartado) antes de o corpo da continuação ser executado. Portanto, para impedir que seu soquete seja descartado se você quiser usá-lo dentro dessa continuação, você precisa referenciar o soquete diretamente (por meio da captura lambda) e usá-lo, ou indiretamente (continuando a acessar args->Socket continuações) ou forçar as tarefas de continuação a serem embutidas. Você pode ver a primeira técnica (captura lambda) em ação no exemplo StreamSocket. O código C++/CX na seção Criar um cliente de soquete TCP básico e servidor acima usa a segunda técnica: ele ecoa a solicitação de volta como uma resposta e acessa args->Socket de dentro de uma das continuações mais internas.

A terceira técnica é apropriada quando você não está ecoando uma resposta de volta. Você usa a opção task_continuation_context::use_synchronous_execution() para forçar o PPL a executar o corpo da continuação em linha. Aqui está um exemplo de código mostrando como fazer isso.

void StreamSocketListener_ConnectionReceived(Windows::Networking::Sockets::StreamSocketListener^ sender, Windows::Networking::Sockets::StreamSocketListenerConnectionReceivedEventArgs^ args)
{
    auto dataReader = ref new DataReader(args->Socket->InputStream);

    Concurrency::create_task(dataReader->LoadAsync(sizeof(unsigned int))).then(
        [=](unsigned int bytesLoaded)
    {
        unsigned int messageLength = dataReader->ReadUInt32();
        Concurrency::create_task(dataReader->LoadAsync(messageLength)).then(
            [=](unsigned int bytesLoaded)
        {
            Platform::String^ request = dataReader->ReadString(bytesLoaded);
            this->Dispatcher->RunAsync(CoreDispatcherPriority::Normal, ref new DispatchedHandler(
                [=]
            {
                std::wstringstream wstringstream;
                wstringstream << L"server received the request: \"" << request->Data() << L"\"";
                this->serverListBox->Items->Append(ref new Platform::String(wstringstream.str().c_str()));
            }));
        });
    }, Concurrency::task_continuation_context::use_synchronous_execution());
}

Esse comportamento se aplica a todas as classes de soquetes e WebSockets no namespace Windows.Networking.Sockets. Mas os cenários do lado do cliente geralmente armazenam soquetes em variáveis de membro, portanto, o problema é mais aplicável ao cenário StreamSocketListener.ConnectionReceived , conforme ilustrado acima.

Criar um cliente e um servidor de soquete UDP básicos

Um soquete UDP (User Datagram Protocol) é semelhante a um soquete TCP, pois também fornece transferências de dados de rede de baixo nível em qualquer direção. Mas, embora um soquete TCP seja para conexões de longa duração, um soquete UDP é para aplicativos em que uma conexão estabelecida não é necessária. Como os soquetes UDP não mantêm a conexão em ambos os pontos de extremidade, eles são uma solução rápida e simples para a rede entre computadores remotos. Mas os soquetes UDP não garantem a integridade dos pacotes de rede nem mesmo se os pacotes chegam ao destino remoto. Portanto, seu aplicativo precisará ser projetado para tolerar isso. Alguns exemplos de aplicativos que usam soquetes UDP são a descoberta de rede local e clientes de chat locais.

Para demonstrar operações básicas de UDP, o código de exemplo abaixo mostra a classe DatagramSocket sendo usada para enviar e receber dados por UDP para formar um cliente de eco e um servidor. Crie um novo projeto e coloque o cliente e o código do servidor abaixo no mesmo projeto. Assim como para um soquete TCP, você precisará declarar a funcionalidade do aplicativo Redes Privadas (Cliente &Servidor ).

Um cliente e um servidor de eco usando soquetes UDP

Construa um DatagramSocket para desempenhar a função do servidor de eco, associá-lo a um número de porta específico, escutar uma mensagem UDP de entrada e ecoá-la de volta. O evento DatagramSocket.MessageReceived é gerado quando uma mensagem é recebida no soquete.

Construa outro DatagramSocket para desempenhar a função do cliente de eco, associá-lo a um número de porta específico, enviar uma mensagem UDP e receber uma resposta.

Criar uma nova página chamada DatagramSocketPage. Coloque a marcação XAML em DatagramSocketPage.xaml e coloque o código imperativo dentro da classe DatagramSocketPage.

<Grid Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
    <Grid.RowDefinitions>
        <RowDefinition Height="Auto"/>
        <RowDefinition Height="*"/>
    </Grid.RowDefinitions>

    <StackPanel>
        <TextBlock Margin="9.6,0" Style="{StaticResource TitleTextBlockStyle}" Text="UDP socket example"/>
        <TextBlock Margin="7.2,0,0,0" Style="{StaticResource HeaderTextBlockStyle}" Text="DatagramSocket"/>
    </StackPanel>

    <Grid Grid.Row="1">
        <Grid.RowDefinitions>
            <RowDefinition/>
            <RowDefinition/>
        </Grid.RowDefinitions>
        <Grid.ColumnDefinitions>
            <ColumnDefinition Width="*"/>
            <ColumnDefinition Width="*"/>
        </Grid.ColumnDefinitions>
        <TextBlock Margin="9.6" Style="{StaticResource SubtitleTextBlockStyle}" Text="client"/>
        <ListBox x:Name="clientListBox" Grid.Row="1" Margin="9.6"/>
        <TextBlock Grid.Column="1" Margin="9.6" Style="{StaticResource SubtitleTextBlockStyle}" Text="server"/>
        <ListBox x:Name="serverListBox" Grid.Column="1" Grid.Row="1" Margin="9.6"/>
    </Grid>
</Grid>
// Every protocol typically has a standard port number. For example, HTTP is typically 80, FTP is 20 and 21, etc.
// For this example, we'll choose different arbitrary port numbers for client and server, since both will be running on the same machine.
static string ClientPortNumber = "1336";
static string ServerPortNumber = "1337";

protected override void OnNavigatedTo(NavigationEventArgs e)
{
    this.StartServer();
    this.StartClient();
}

private async void StartServer()
{
    try
    {
        var serverDatagramSocket = new Windows.Networking.Sockets.DatagramSocket();

        // The ConnectionReceived event is raised when connections are received.
        serverDatagramSocket.MessageReceived += ServerDatagramSocket_MessageReceived;

        this.serverListBox.Items.Add("server is about to bind...");

        // Start listening for incoming UDP datagrams on the specified port. You can specify any port that's not currently in use.
        await serverDatagramSocket.BindServiceNameAsync(DatagramSocketPage.ServerPortNumber);

        this.serverListBox.Items.Add(string.Format("server is bound to port number {0}", DatagramSocketPage.ServerPortNumber));
    }
    catch (Exception ex)
    {
        Windows.Networking.Sockets.SocketErrorStatus webErrorStatus = Windows.Networking.Sockets.SocketError.GetStatus(ex.GetBaseException().HResult);
        this.serverListBox.Items.Add(webErrorStatus.ToString() != "Unknown" ? webErrorStatus.ToString() : ex.Message);
    }
}

private async void ServerDatagramSocket_MessageReceived(Windows.Networking.Sockets.DatagramSocket sender, Windows.Networking.Sockets.DatagramSocketMessageReceivedEventArgs args)
{
    string request;
    using (DataReader dataReader = args.GetDataReader())
    {
        request = dataReader.ReadString(dataReader.UnconsumedBufferLength).Trim();
    }

    DispatcherQueue.TryEnqueue(() => this.serverListBox.Items.Add(string.Format("server received the request: \"{0}\"", request)));

    // Echo the request back as the response.
    using (Stream outputStream = (await sender.GetOutputStreamAsync(args.RemoteAddress, DatagramSocketPage.ClientPortNumber)).AsStreamForWrite())
    {
        using (var streamWriter = new StreamWriter(outputStream))
        {
            await streamWriter.WriteLineAsync(request);
            await streamWriter.FlushAsync();
        }
    }

    DispatcherQueue.TryEnqueue(() => this.serverListBox.Items.Add(string.Format("server sent back the response: \"{0}\"", request)));

    sender.Dispose();

    DispatcherQueue.TryEnqueue(() => this.serverListBox.Items.Add("server closed its socket"));
}

private async void StartClient()
{
    try
    {
        // Create the DatagramSocket and establish a connection to the echo server.
        var clientDatagramSocket = new Windows.Networking.Sockets.DatagramSocket();

        clientDatagramSocket.MessageReceived += ClientDatagramSocket_MessageReceived;

        // The server hostname that we will be establishing a connection to. In this example, the server and client are in the same process.
        var hostName = new Windows.Networking.HostName("localhost");

        this.clientListBox.Items.Add("client is about to bind...");

        await clientDatagramSocket.BindServiceNameAsync(DatagramSocketPage.ClientPortNumber);

        this.clientListBox.Items.Add(string.Format("client is bound to port number {0}", DatagramSocketPage.ClientPortNumber));

        // Send a request to the echo server.
        string request = "Hello, World!";
        using (var serverDatagramSocket = new Windows.Networking.Sockets.DatagramSocket())
        {
            using (Stream outputStream = (await serverDatagramSocket.GetOutputStreamAsync(hostName, DatagramSocketPage.ServerPortNumber)).AsStreamForWrite())
            {
                using (var streamWriter = new StreamWriter(outputStream))
                {
                    await streamWriter.WriteLineAsync(request);
                    await streamWriter.FlushAsync();
                }
            }
        }

        this.clientListBox.Items.Add(string.Format("client sent the request: \"{0}\"", request));
    }
    catch (Exception ex)
    {
        Windows.Networking.Sockets.SocketErrorStatus webErrorStatus = Windows.Networking.Sockets.SocketError.GetStatus(ex.GetBaseException().HResult);
        this.clientListBox.Items.Add(webErrorStatus.ToString() != "Unknown" ? webErrorStatus.ToString() : ex.Message);
    }
}

private async void ClientDatagramSocket_MessageReceived(Windows.Networking.Sockets.DatagramSocket sender, Windows.Networking.Sockets.DatagramSocketMessageReceivedEventArgs args)
{
    string response;
    using (DataReader dataReader = args.GetDataReader())
    {
        response = dataReader.ReadString(dataReader.UnconsumedBufferLength).Trim();
    }

    DispatcherQueue.TryEnqueue(() => this.clientListBox.Items.Add(string.Format("client received the response: \"{0}\"", response)));

    sender.Dispose();

    DispatcherQueue.TryEnqueue(() => this.clientListBox.Items.Add("client closed its socket"));
}
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Networking.Sockets.h>
#include <winrt/Windows.Storage.Streams.h>
#include <winrt/Microsoft.UI.Dispatching.h>
#include <winrt/Microsoft.UI.Xaml.Navigation.h>
#include <sstream>

using namespace winrt;
using namespace Windows::Foundation;
using namespace Windows::Storage::Streams;
using namespace Microsoft::UI::Dispatching;
using namespace Microsoft::UI::Xaml::Navigation;
...
private:
    Windows::Networking::Sockets::DatagramSocket m_clientDatagramSocket;
    Windows::Networking::Sockets::DatagramSocket m_serverDatagramSocket;

public:
    void OnNavigatedTo(NavigationEventArgs const& /* e */)
    {
        StartServer();
        StartClient();
    }

private:
    IAsyncAction StartServer()
    {
        try
        {
            // The ConnectionReceived event is raised when connections are received.
            m_serverDatagramSocket.MessageReceived({ this, &DatagramSocketPage::ServerDatagramSocket_MessageReceived });

            serverListBox().Items().Append(winrt::box_value(L"server is about to bind..."));

            // Start listening for incoming UDP datagrams on the specified port. You can specify any port that's not currently in use.
            co_await m_serverDatagramSocket.BindServiceNameAsync(L"1337");
            serverListBox().Items().Append(winrt::box_value(L"server is bound to port number 1337"));
        }
        catch (winrt::hresult_error const& ex)
        {
            Windows::Networking::Sockets::SocketErrorStatus webErrorStatus{ Windows::Networking::Sockets::SocketError::GetStatus(ex.to_abi()) };
            serverListBox().Items().Append(webErrorStatus != Windows::Networking::Sockets::SocketErrorStatus::Unknown ? winrt::box_value(winrt::to_hstring((int32_t)webErrorStatus)) : winrt::box_value(winrt::to_hstring(ex.to_abi())));
        }
    }

    IAsyncAction ServerDatagramSocket_MessageReceived(Windows::Networking::Sockets::DatagramSocket sender, Windows::Networking::Sockets::DatagramSocketMessageReceivedEventArgs args)
    {
        DataReader dataReader{ args.GetDataReader() };
        winrt::hstring request{ dataReader.ReadString(dataReader.UnconsumedBufferLength()) };

        serverListBox().DispatcherQueue().TryEnqueue([=]()
        {
            std::wstringstream wstringstream;
            wstringstream << L"server received the request: \"" << request.c_str() << L"\"";
            serverListBox().Items().Append(winrt::box_value(wstringstream.str().c_str()));
        });

        // Echo the request back as the response.
        IOutputStream outputStream = co_await sender.GetOutputStreamAsync(args.RemoteAddress(), L"1336");
        DataWriter dataWriter{ outputStream };
        dataWriter.WriteString(request);

        co_await dataWriter.StoreAsync();
        dataWriter.DetachStream();

        serverListBox().DispatcherQueue().TryEnqueue([=]()
        {
            std::wstringstream wstringstream;
            wstringstream << L"server sent back the response: \"" << request.c_str() << L"\"";
            serverListBox().Items().Append(winrt::box_value(wstringstream.str().c_str()));

            m_serverDatagramSocket = nullptr;

            serverListBox().Items().Append(winrt::box_value(L"server closed its socket"));
        });
    }

    IAsyncAction StartClient()
    {
        try
        {
            m_clientDatagramSocket.MessageReceived({ this, &DatagramSocketPage::ClientDatagramSocket_MessageReceived });

            // Establish a connection to the echo server.
            // The server hostname that we will be establishing a connection to. In this example, the server and client are in the same process.
            Windows::Networking::HostName hostName{ L"localhost" };

            clientListBox().Items().Append(winrt::box_value(L"client is about to bind..."));

            co_await m_clientDatagramSocket.BindServiceNameAsync(L"1336");
            clientListBox().Items().Append(winrt::box_value(L"client is bound to port number 1336"));

            // Send a request to the echo server.
            IOutputStream outputStream = co_await m_clientDatagramSocket.GetOutputStreamAsync(hostName, L"1337");

            winrt::hstring request{ L"Hello, World!" };
            DataWriter dataWriter{ outputStream };
            dataWriter.WriteString(request);
            co_await dataWriter.StoreAsync();
            dataWriter.DetachStream();

            std::wstringstream wstringstream;
            wstringstream << L"client sent the request: \"" << request.c_str() << L"\"";
            clientListBox().Items().Append(winrt::box_value(wstringstream.str().c_str()));
        }
        catch (winrt::hresult_error const& ex)
        {
            Windows::Networking::Sockets::SocketErrorStatus webErrorStatus{ Windows::Networking::Sockets::SocketError::GetStatus(ex.to_abi()) };
            serverListBox().Items().Append(webErrorStatus != Windows::Networking::Sockets::SocketErrorStatus::Unknown ? winrt::box_value(winrt::to_hstring((int32_t)webErrorStatus)) : winrt::box_value(winrt::to_hstring(ex.to_abi())));
        }
    }

    void ClientDatagramSocket_MessageReceived(Windows::Networking::Sockets::DatagramSocket const& /* sender */, Windows::Networking::Sockets::DatagramSocketMessageReceivedEventArgs const& args)
    {
        DataReader dataReader{ args.GetDataReader() };
        winrt::hstring response{ dataReader.ReadString(dataReader.UnconsumedBufferLength()) };
        clientListBox().DispatcherQueue().TryEnqueue([=]()
        {
            std::wstringstream wstringstream;
            wstringstream << L"client received the response: \"" << response.c_str() << L"\"";
            clientListBox().Items().Append(winrt::box_value(wstringstream.str().c_str()));
        });

        m_clientDatagramSocket = nullptr;

        clientListBox().DispatcherQueue().TryEnqueue([=]()
        {
            clientListBox().Items().Append(winrt::box_value(L"client closed its socket"));
        });
    }
#include <ppltasks.h>
#include <sstream>
...
using namespace Windows::Foundation;
using namespace Windows::Storage::Streams;
using namespace Windows::UI::Core;
using namespace Windows::UI::Xaml::Navigation;
...
private:
    Windows::Networking::Sockets::DatagramSocket^ clientDatagramSocket;
    Windows::Networking::Sockets::DatagramSocket^ serverDatagramSocket;

protected:
    virtual void OnNavigatedTo(NavigationEventArgs^ e) override
    {
        this->StartServer();
        this->StartClient();
    }

private:
    void StartServer()
    {
        try
        {
            this->serverDatagramSocket = ref new Windows::Networking::Sockets::DatagramSocket();

            // The ConnectionReceived event is raised when connections are received.
            this->serverDatagramSocket->MessageReceived += ref new TypedEventHandler<Windows::Networking::Sockets::DatagramSocket^, Windows::Networking::Sockets::DatagramSocketMessageReceivedEventArgs^>(this, &DatagramSocketPage::ServerDatagramSocket_MessageReceived);

            this->serverListBox->Items->Append(L"server is about to bind...");

            // Start listening for incoming UDP datagrams on the specified port. You can specify any port that's not currently in use.
            Concurrency::create_task(this->serverDatagramSocket->BindServiceNameAsync("1337")).then(
                [=]
            {
                this->serverListBox->Items->Append(L"server is bound to port number 1337");
            });
        }
        catch (Platform::Exception^ ex)
        {
            Windows::Networking::Sockets::SocketErrorStatus webErrorStatus = Windows::Networking::Sockets::SocketError::GetStatus(ex->HResult);
            this->serverListBox->Items->Append(webErrorStatus.ToString() != L"Unknown" ? webErrorStatus.ToString() : ex->Message);
        }
    }

    void ServerDatagramSocket_MessageReceived(Windows::Networking::Sockets::DatagramSocket^ sender, Windows::Networking::Sockets::DatagramSocketMessageReceivedEventArgs^ args)
    {
        DataReader^ dataReader = args->GetDataReader();
        Platform::String^ request = dataReader->ReadString(dataReader->UnconsumedBufferLength);
        this->Dispatcher->RunAsync(CoreDispatcherPriority::Normal, ref new DispatchedHandler(
            [=]
        {
            std::wstringstream wstringstream;
            wstringstream << L"server received the request: \"" << request->Data() << L"\"";
            this->serverListBox->Items->Append(ref new Platform::String(wstringstream.str().c_str()));
        }));

        // Echo the request back as the response.
        Concurrency::create_task(sender->GetOutputStreamAsync(args->RemoteAddress, "1336")).then(
            [=](IOutputStream^ outputStream)
        {
            auto dataWriter = ref new DataWriter(outputStream);
            dataWriter->WriteString(request);
            Concurrency::create_task(dataWriter->StoreAsync()).then(
                [=](unsigned int)
            {
                dataWriter->DetachStream();

                this->Dispatcher->RunAsync(CoreDispatcherPriority::Normal, ref new DispatchedHandler(
                    [=]()
                {
                    std::wstringstream wstringstream;
                    wstringstream << L"server sent back the response: \"" << request->Data() << L"\"";
                    this->serverListBox->Items->Append(ref new Platform::String(wstringstream.str().c_str()));

                    delete this->serverDatagramSocket;
                    this->serverDatagramSocket = nullptr;

                    this->Dispatcher->RunAsync(CoreDispatcherPriority::Normal, ref new DispatchedHandler([=]() {this->serverListBox->Items->Append(L"server closed its socket"); }));
                }));
            });
        });
    }

    void StartClient()
    {
        try
        {
            // Create the DatagramSocket and establish a connection to the echo server.
            this->clientDatagramSocket = ref new Windows::Networking::Sockets::DatagramSocket();

            this->clientDatagramSocket->MessageReceived += ref new TypedEventHandler<Windows::Networking::Sockets::DatagramSocket^, Windows::Networking::Sockets::DatagramSocketMessageReceivedEventArgs^>(this, &DatagramSocketPage::ClientDatagramSocket_MessageReceived);

            // The server hostname that we will be establishing a connection to. In this example, the server and client are in the same process.
            auto hostName = ref new Windows::Networking::HostName(L"localhost");

            this->clientListBox->Items->Append(L"client is about to bind...");

            Concurrency::create_task(this->clientDatagramSocket->BindServiceNameAsync("1336")).then(
                [=]
            {
                this->clientListBox->Items->Append(L"client is bound to port number 1336");
            });

            // Send a request to the echo server.
            auto serverDatagramSocket = ref new Windows::Networking::Sockets::DatagramSocket();
            Concurrency::create_task(serverDatagramSocket->GetOutputStreamAsync(hostName, "1337")).then(
                [=](IOutputStream^ outputStream)
            {
                auto request = ref new Platform::String(L"Hello, World!");
                auto dataWriter = ref new DataWriter(outputStream);
                dataWriter->WriteString(request);
                Concurrency::create_task(dataWriter->StoreAsync()).then(
                    [=](unsigned int)
                {
                    dataWriter->DetachStream();
                    std::wstringstream wstringstream;
                    wstringstream << L"client sent the request: \"" << request->Data() << L"\"";
                    this->clientListBox->Items->Append(ref new Platform::String(wstringstream.str().c_str()));
                });

            });
        }
        catch (Platform::Exception^ ex)
        {
            Windows::Networking::Sockets::SocketErrorStatus webErrorStatus = Windows::Networking::Sockets::SocketError::GetStatus(ex->HResult);
            this->serverListBox->Items->Append(webErrorStatus.ToString() != L"Unknown" ? webErrorStatus.ToString() : ex->Message);
        }
    }

    void ClientDatagramSocket_MessageReceived(Windows::Networking::Sockets::DatagramSocket^ sender, Windows::Networking::Sockets::DatagramSocketMessageReceivedEventArgs^ args)
    {
        DataReader^ dataReader = args->GetDataReader();
        Platform::String^ response = dataReader->ReadString(dataReader->UnconsumedBufferLength);
        this->Dispatcher->RunAsync(CoreDispatcherPriority::Normal, ref new DispatchedHandler(
            [=]
        {
            std::wstringstream wstringstream;
            wstringstream << L"client received the response: \"" << response->Data() << L"\"";
            this->clientListBox->Items->Append(ref new Platform::String(wstringstream.str().c_str()));
        }));

        delete this->clientDatagramSocket;
        this->clientDatagramSocket = nullptr;

        this->Dispatcher->RunAsync(CoreDispatcherPriority::Normal, ref new DispatchedHandler([=]() {this->clientListBox->Items->Append(L"client closed its socket"); }));
    }

Operações em segundo plano e o intermediário de soquetes

Você pode usar o intermediário de soquete e os gatilhos do canal de controle para garantir que seu aplicativo receba corretamente conexões ou dados por soquetes quando não estiver em primeiro plano. Para obter mais informações, consulte Comunicações de rede em segundo plano.

Envios em lote

Sempre que você escreve no fluxo associado a um soquete, ocorre uma transição do modo usuário (seu código) para o modo kernel (onde fica a pilha de rede). Se você estiver gravando muitos buffers ao mesmo tempo, essas transições repetidas se acumulam e resultam em uma sobrecarga significativa. Agrupar os envios em lote é uma forma de enviar vários buffers de dados juntos e evitar essa sobrecarga. É especialmente útil se seu aplicativo estiver fazendo VoIP, VPN ou outras tarefas que envolvam a movimentação de muitos dados da maneira mais eficiente possível.

Esta seção demonstra algumas técnicas de envio em lote que você pode usar com um StreamSocket ou um DatagramSocket conectado.

Para obter uma linha de base, vamos ver como enviar um grande número de buffers de maneira ineficiente. Aqui está uma demonstração mínima, usando um StreamSocket.

protected override async void OnNavigatedTo(NavigationEventArgs e)
{
    var streamSocketListener = new Windows.Networking.Sockets.StreamSocketListener();
    streamSocketListener.ConnectionReceived += this.StreamSocketListener_ConnectionReceived;
    await streamSocketListener.BindServiceNameAsync("1337");

    var streamSocket = new Windows.Networking.Sockets.StreamSocket();
    await streamSocket.ConnectAsync(new Windows.Networking.HostName("localhost"), "1337");
    this.SendMultipleBuffersInefficiently(streamSocket, "Hello, World!");
    //this.BatchedSendsCSharpOnly(streamSocket, "Hello, World!");
    //this.BatchedSendsAnyUWPLanguage(streamSocket, "Hello, World!");
}

private async void StreamSocketListener_ConnectionReceived(Windows.Networking.Sockets.StreamSocketListener sender, Windows.Networking.Sockets.StreamSocketListenerConnectionReceivedEventArgs args)
{
    using (var dataReader = new DataReader(args.Socket.InputStream))
    {
        dataReader.InputStreamOptions = InputStreamOptions.Partial;
        while (true)
        {
            await dataReader.LoadAsync(256);
            if (dataReader.UnconsumedBufferLength == 0) break;
            IBuffer requestBuffer = dataReader.ReadBuffer(dataReader.UnconsumedBufferLength);
            string request = Windows.Security.Cryptography.CryptographicBuffer.ConvertBinaryToString(Windows.Security.Cryptography.BinaryStringEncoding.Utf8, requestBuffer);
            Debug.WriteLine(string.Format("server received the request: \"{0}\"", request));
        }
    }
}

// This implementation incurs kernel transition overhead for each packet written.
private async void SendMultipleBuffersInefficiently(Windows.Networking.Sockets.StreamSocket streamSocket, string message)
{
    var packetsToSend = new List<IBuffer>();
    for (int count = 0; count < 5; ++count) { packetsToSend.Add(Windows.Security.Cryptography.CryptographicBuffer.ConvertStringToBinary(message, Windows.Security.Cryptography.BinaryStringEncoding.Utf8)); }

    foreach (IBuffer packet in packetsToSend)
    {
        await streamSocket.OutputStream.WriteAsync(packet);
    }
}
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Networking.Sockets.h>
#include <winrt/Windows.Security.Cryptography.h>
#include <winrt/Windows.Storage.Streams.h>
#include <winrt/Microsoft.UI.Dispatching.h>
#include <winrt/Microsoft.UI.Xaml.Navigation.h>
#include <sstream>

using namespace winrt;
using namespace Windows::Foundation;
using namespace Windows::Storage::Streams;
using namespace Microsoft::UI::Dispatching;
using namespace Microsoft::UI::Xaml::Navigation;
...
private:
    Windows::Networking::Sockets::StreamSocketListener m_streamSocketListener;
    Windows::Networking::Sockets::StreamSocket m_streamSocket;

public:
    IAsyncAction OnNavigatedTo(NavigationEventArgs /* e */)
    {
        m_streamSocketListener.ConnectionReceived({ this, &BatchedSendsPage::OnConnectionReceived });
        co_await m_streamSocketListener.BindServiceNameAsync(L"1337");

        co_await m_streamSocket.ConnectAsync(Windows::Networking::HostName{ L"localhost" }, L"1337");
        SendMultipleBuffersInefficientlyAsync(L"Hello, World!");
        //BatchedSendsAnyUWPLanguageAsync(L"Hello, World!");
    }

private:
    IAsyncAction OnConnectionReceived(Windows::Networking::Sockets::StreamSocketListener const& /* sender */, Windows::Networking::Sockets::StreamSocketListenerConnectionReceivedEventArgs const& args)
    {
        DataReader dataReader{ args.Socket().InputStream() };
        dataReader.InputStreamOptions(Windows::Storage::Streams::InputStreamOptions::Partial);

        while (true)
        {
            unsigned int bytesLoaded = co_await dataReader.LoadAsync(256);
            if (bytesLoaded == 0) break;
            winrt::hstring message{ dataReader.ReadString(bytesLoaded) };
            ::OutputDebugString(message.c_str());
        }
    }

    // This implementation incurs kernel transition overhead for each packet written.
    IAsyncAction SendMultipleBuffersInefficientlyAsync(winrt::hstring message)
    {
        co_await winrt::resume_background();

        std::vector< IBuffer > packetsToSend;
        for (unsigned int count = 0; count < 5; ++count)
        {
            packetsToSend.push_back(Windows::Security::Cryptography::CryptographicBuffer::ConvertStringToBinary(message, Windows::Security::Cryptography::BinaryStringEncoding::Utf8));
        }

        for (auto const& element : packetsToSend)
        {
            m_streamSocket.OutputStream().WriteAsync(element).get();
        }
    }
#include <ppltasks.h>
#include <sstream>
...
using namespace Windows::Foundation;
using namespace Windows::Storage::Streams;
using namespace Windows::UI::Core;
using namespace Windows::UI::Xaml::Navigation;
...
private:
    Windows::Networking::Sockets::StreamSocketListener^ streamSocketListener;
    Windows::Networking::Sockets::StreamSocket^ streamSocket;

protected:
    virtual void OnNavigatedTo(NavigationEventArgs^ e) override
    {
        this->streamSocketListener = ref new Windows::Networking::Sockets::StreamSocketListener();
        streamSocketListener->ConnectionReceived += ref new TypedEventHandler<Windows::Networking::Sockets::StreamSocketListener^, Windows::Networking::Sockets::StreamSocketListenerConnectionReceivedEventArgs^>(this, &BatchedSendsPage::StreamSocketListener_ConnectionReceived);
        Concurrency::create_task(this->streamSocketListener->BindServiceNameAsync(L"1337")).then(
            [=]
        {
            this->streamSocket = ref new Windows::Networking::Sockets::StreamSocket();
            Concurrency::create_task(this->streamSocket->ConnectAsync(ref new Windows::Networking::HostName(L"localhost"), L"1337")).then(
                [=](Concurrency::task< void >)
            {
                this->SendMultipleBuffersInefficiently(L"Hello, World!");
                // this->BatchedSendsAnyUWPLanguage(L"Hello, World!");
            }, Concurrency::task_continuation_context::use_synchronous_execution());
        });
    }

private:
    void StreamSocketListener_ConnectionReceived(Windows::Networking::Sockets::StreamSocketListener^ sender, Windows::Networking::Sockets::StreamSocketListenerConnectionReceivedEventArgs^ args)
    {
        auto dataReader = ref new DataReader(args->Socket->InputStream);
        dataReader->InputStreamOptions = Windows::Storage::Streams::InputStreamOptions::Partial;
        this->ReceiveStringRecurse(dataReader, args->Socket);
    }

    void ReceiveStringRecurse(DataReader^ dataReader, Windows::Networking::Sockets::StreamSocket^ streamSocket)
    {
        Concurrency::create_task(dataReader->LoadAsync(256)).then(
            [this, dataReader, streamSocket](unsigned int bytesLoaded)
        {
            if (bytesLoaded == 0) return;
            Platform::String^ message = dataReader->ReadString(bytesLoaded);
            ::OutputDebugString(message->Data());
            this->ReceiveStringRecurse(dataReader, streamSocket);
        });
    }

    // This implementation incurs kernel transition overhead for each packet written.
    void SendMultipleBuffersInefficiently(Platform::String^ message)
    {
        std::vector< IBuffer^ > packetsToSend{};
        for (unsigned int count = 0; count < 5; ++count)
        {
            packetsToSend.push_back(Windows::Security::Cryptography::CryptographicBuffer::ConvertStringToBinary(message, Windows::Security::Cryptography::BinaryStringEncoding::Utf8));
        }

        for (auto element : packetsToSend)
        {
            Concurrency::create_task(this->streamSocket->OutputStream->WriteAsync(element)).wait();
        }
    }

Este primeiro exemplo de uma técnica mais eficiente só será apropriado se você estiver usando C#. Alterar OnNavigatedTo para chamar BatchedSendsCSharpOnly em vez de SendMultipleBuffersInefficiently ou SendMultipleBuffersInefficientlyAsync.

// A C#-only technique for batched sends.
private async void BatchedSendsCSharpOnly(Windows.Networking.Sockets.StreamSocket streamSocket, string message)
{
    var packetsToSend = new List<IBuffer>();
    for (int count = 0; count < 5; ++count) { packetsToSend.Add(Windows.Security.Cryptography.CryptographicBuffer.ConvertStringToBinary(message, Windows.Security.Cryptography.BinaryStringEncoding.Utf8)); }

    var pendingTasks = new System.Threading.Tasks.Task[packetsToSend.Count];

    for (int index = 0; index < packetsToSend.Count; ++index)
    {
        // track all pending writes as tasks, but don't wait on one before beginning the next.
        pendingTasks[index] = streamSocket.OutputStream.WriteAsync(packetsToSend[index]).AsTask();
        // Don't modify any buffer's contents until the pending writes are complete.
    }

    // Wait for all of the pending writes to complete.
    System.Threading.Tasks.Task.WaitAll(pendingTasks);
}

Este próximo exemplo é apropriado para qualquer linguagem UWP, não apenas para C#. Ele depende do comportamento de StreamSocket.OutputStream e DatagramSocket.OutputStream, que agrupa os envios. A técnica invoca FlushAsync nesse fluxo de saída que, a partir do Windows 10, só retorna depois que todas as operações no fluxo de saída forem concluídas.

// An implementation of batched sends suitable for any UWP language.
private async void BatchedSendsAnyUWPLanguage(Windows.Networking.Sockets.StreamSocket streamSocket, string message)
{
    var packetsToSend = new List<IBuffer>();
    for (int count = 0; count < 5; ++count) { packetsToSend.Add(Windows.Security.Cryptography.CryptographicBuffer.ConvertStringToBinary(message, Windows.Security.Cryptography.BinaryStringEncoding.Utf8)); }

    var pendingWrites = new IAsyncOperationWithProgress<uint, uint>[packetsToSend.Count];

    for (int index = 0; index < packetsToSend.Count; ++index)
    {
        // track all pending writes as tasks, but don't wait on one before beginning the next.
        pendingWrites[index] = streamSocket.OutputStream.WriteAsync(packetsToSend[index]);
        // Don't modify any buffer's contents until the pending writes are complete.
    }

    // Wait for all of the pending writes to complete. This step enables batched sends on the output stream.
    await streamSocket.OutputStream.FlushAsync();
}
// An implementation of batched sends suitable for any UWP language.
IAsyncAction BatchedSendsAnyUWPLanguageAsync(winrt::hstring message)
{
    std::vector< IBuffer > packetsToSend{};
    std::vector< IAsyncOperationWithProgress< unsigned int, unsigned int > > pendingWrites{};
    for (unsigned int count = 0; count < 5; ++count)
    {
        packetsToSend.push_back(Windows::Security::Cryptography::CryptographicBuffer::ConvertStringToBinary(message, Windows::Security::Cryptography::BinaryStringEncoding::Utf8));
    }

    for (auto const& element : packetsToSend)
    {
        // track all pending writes as tasks, but don't wait on one before beginning the next.
        pendingWrites.push_back(m_streamSocket.OutputStream().WriteAsync(element));
        // Don't modify any buffer's contents until the pending writes are complete.
    }

    // Wait for all of the pending writes to complete. This step enables batched sends on the output stream.
    co_await m_streamSocket.OutputStream().FlushAsync();
}
private:
    // An implementation of batched sends suitable for any UWP language.
    void BatchedSendsAnyUWPLanguage(Platform::String^ message)
    {
        std::vector< IBuffer^ > packetsToSend{};
        std::vector< IAsyncOperationWithProgress< unsigned int, unsigned int >^ >pendingWrites{};
        for (unsigned int count = 0; count < 5; ++count)
        {
            packetsToSend.push_back(Windows::Security::Cryptography::CryptographicBuffer::ConvertStringToBinary(message, Windows::Security::Cryptography::BinaryStringEncoding::Utf8));
        }

        for (auto element : packetsToSend)
        {
            // track all pending writes as tasks, but don't wait on one before beginning the next.
            pendingWrites.push_back(this->streamSocket->OutputStream->WriteAsync(element));
            // Don't modify any buffer's contents until the pending writes are complete.
        }

        // Wait for all of the pending writes to complete. This step enables batched sends on the output stream.
        Concurrency::create_task(this->streamSocket->OutputStream->FlushAsync());
    }

Há algumas limitações importantes impostas pelo uso de envios em lote em seu código.

  • Não é possível modificar o conteúdo das instâncias do IBuffer que estão sendo gravadas até que a gravação assíncrona seja concluída.
  • O padrão FlushAsync só funciona em StreamSocket.OutputStream e DatagramSocket.OutputStream.
  • O padrão FlushAsync funciona apenas em Windows 10 e em diante.
  • Em outros casos, use Task.WaitAll em vez do padrão FlushAsync .

Compartilhamento de porta para DatagramSocket

Você pode configurar um DatagramSocket para coexistir com outros soquetes multicast Win32 ou UWP associados ao mesmo endereço/porta. Faça isso definindo o DatagramSocketControl.MulticastOnly para true antes de associar ou conectar o soquete. Você acessa uma instância de DatagramSocketControl do próprio objeto DatagramSocket por meio de sua propriedade DatagramSocket.Control .

Fornecendo um certificado de cliente com a classe StreamSocket

O StreamSocket dá suporte ao uso de SSL/TLS para autenticar o servidor com o qual o aplicativo cliente está conversando. Em alguns casos, o aplicativo cliente precisa se autenticar no servidor usando um certificado de cliente SSL/TLS. Você pode fornecer um certificado de cliente com a propriedade StreamSocketControl.ClientCertificate antes de associar ou conectar o soquete (ele deve ser definido antes do handshake SSL/TLS ser iniciado). Você acessa uma instância de StreamSocketControl no próprio objeto StreamSocket por meio de sua propriedade StreamSocket.Control. Se o servidor solicitar o certificado do cliente, Windows responderá com o certificado do cliente fornecido.

Use uma sobrecarga de StreamSocket.ConnectAsync que aceite um SocketProtectionLevel, conforme mostrado neste exemplo mínimo de código.

Important

Conforme indicado pelo comentário nos exemplos de código abaixo, seu projeto precisa declarar a funcionalidade do aplicativo sharedUserCertificates para que esse código funcione.

// For this code to work, you need at least one certificate to be present in the user MY certificate store.
// Plugging a smartcard into a smartcard reader connected to your PC will achieve that.
// Also, your project needs to declare the sharedUserCertificates app capability.
var certificateQuery = new Windows.Security.Cryptography.Certificates.CertificateQuery();
certificateQuery.StoreName = "MY";
IReadOnlyList<Windows.Security.Cryptography.Certificates.Certificate> certificates = await Windows.Security.Cryptography.Certificates.CertificateStores.FindAllAsync(certificateQuery);
if (certificates.Count > 0)
{
    streamSocket.Control.ClientCertificate = certificates[0];
    await streamSocket.ConnectAsync(hostName, "1337", Windows.Networking.Sockets.SocketProtectionLevel.Tls12);
}
// For this code to work, you need at least one certificate to be present in the user MY certificate store.
// Plugging a smartcard into a smartcard reader connected to your PC will achieve that.
// Also, your project needs to declare the sharedUserCertificates app capability.
Windows::Security::Cryptography::Certificates::CertificateQuery certificateQuery;
certificateQuery.StoreName(L"MY");
IVectorView< Windows::Security::Cryptography::Certificates::Certificate > certificates = co_await Windows::Security::Cryptography::Certificates::CertificateStores::FindAllAsync(certificateQuery);

if (certificates.Size() > 0)
{
    m_streamSocket.Control().ClientCertificate(certificates.GetAt(0));
    co_await m_streamSocket.ConnectAsync(Windows::Networking::HostName{ L"localhost" }, L"1337", Windows::Networking::Sockets::SocketProtectionLevel::Tls12);
    ...
}
// For this code to work, you need at least one certificate to be present in the user MY certificate store.
// Plugging a smartcard into a smartcard reader connected to your PC will achieve that.
// Also, your project needs to declare the sharedUserCertificates app capability.
auto certificateQuery = ref new Windows::Security::Cryptography::Certificates::CertificateQuery();
certificateQuery->StoreName = L"MY";
Concurrency::create_task(Windows::Security::Cryptography::Certificates::CertificateStores::FindAllAsync(certificateQuery)).then(
    [=](IVectorView< Windows::Security::Cryptography::Certificates::Certificate^ >^ certificates)
{
    if (certificates->Size > 0)
    {
        this->streamSocket->Control->ClientCertificate = certificates->GetAt(0);
        Concurrency::create_task(this->streamSocket->ConnectAsync(ref new Windows::Networking::HostName(L"localhost"), L"1337", Windows::Networking::Sockets::SocketProtectionLevel::Tls12)).then(
            [=]
        {
            ...
        });
    }
});

Tratamento de exceções

Um erro encontrado em uma operação DatagramSocket, StreamSocket ou StreamSocketListener é retornado como um valor HRESULT . Você pode passar esse valor HRESULT para o método SocketError.GetStatus para convertê-lo em um valor de enumeração SocketErrorStatus .

A maioria dos valores de enumeração SocketErrorStatus corresponde a um erro retornado pela operação de soquetes de Windows nativa. Seu aplicativo pode alternar valores de enumeração SocketErrorStatus para modificar o comportamento do aplicativo, dependendo da causa da exceção.

Para erros de validação de parâmetro, você pode usar o HRESULT da exceção para saber mais informações detalhadas sobre o erro. Os possíveis valores de HRESULT estão listados em Winerror.h, que pode ser encontrado na instalação do SDK (por exemplo, na pasta C:\Program Files (x86)\Windows Kits\10\Include\<VERSION>\shared). Para a maioria dos erros de validação de parâmetro, o HRESULT retornado é E_INVALIDARG.

O construtor HostName poderá gerar uma exceção se a cadeia de caracteres passada não for um nome de host válido. Por exemplo, contém caracteres que não são permitidos, o que é provável se o nome do host for digitado pelo usuário no seu aplicativo. Construa um HostName dentro de um bloco try/catch. Dessa forma, se uma exceção for gerada, o aplicativo poderá notificar o usuário e solicitar um novo nome de host.

APIs importantes

Samples